export class EventManager { map; ui; gameobj; floormanager; events = new Map([]); #currentEvent = ""; constructor(map, ui, gameobj) { this.map = map; this.ui = ui; this.ui.eventmanager = this; this.gameobj = gameobj; } async getEvents(lang, floor) { let allEventsReqSend = fetch(`/data/${lang}/events/${floor}`); this.ui.setLoading(true); let allEventsReq = await allEventsReqSend; let allEvents; if (allEventsReq.ok) allEvents = await allEventsReq.json(); this.events.clear(); allEvents.forEach((event) => this.events.set(event.id, event)); this.ui.setLoading(false); } setCurrentEvent(id) { if (id == null) this.#currentEvent = id; else { const event = this.events.get(id); if (event != null) this.#currentEvent = event; } } get currentEvent() { return this.#currentEvent; } }