export class EventManager { map; ui; gameobj; floormanager; events = new Map([]); constructor(map, ui, gameobj) { this.map = map; this.ui = ui; this.ui.eventmanager = this; this.gameobj = gameobj; } async getFloorEvents() { let floorEventsReqSend = fetch( `/data/${this.floormanager.lang}/events/${this.floormanager.currentFloor}` ); this.ui.setLoading(true); let floorEventsReq = await floorEventsReqSend; let floorEvents; if (floorEventsReq.ok) floorEvents = await floorEventsReq.json(); this.events.clear(); floorEvents.forEach((event) => this.events.set(event.id, event)); this.ui.setLoading(false); return this.events; } }