84 lines
1.7 KiB
JavaScript
84 lines
1.7 KiB
JavaScript
export class FloorManager {
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map;
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ui;
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gameobj;
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events;
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lang;
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floors = new Map([]);
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rooms = new Map([]);
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currentFloor = "";
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constructor(map, ui, gameobj, events, lang) {
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this.map = map;
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this.ui = ui;
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this.ui.floormanager = this;
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this.gameobj = gameobj;
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this.gameobj.floormanager = this;
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this.events = events;
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this.events.floormanager = this;
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this.lang = lang;
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}
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async getFloors() {
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let allFloorsReqSend = fetch(`/data/${this.lang}/map`);
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this.ui.setLoading(true);
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let allFloorsReq = await allFloorsReqSend;
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let allFloors;
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if (allFloorsReq.ok) allFloors = await allFloorsReq.json();
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allFloors.forEach((floor) => this.floors.set(floor.id, floor));
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this.changeFloor(allFloors[0].id);
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this.ui.setLoading(false);
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return this.floors;
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}
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async getRooms(id) {
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const curRoom = this.rooms.get(id);
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if (curRoom != null) return curRoom;
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let allRoomsReqSend = fetch(`/data/${this.lang}/map/${id}`);
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this.ui.setLoading(true);
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let allRoomsReq = await allRoomsReqSend;
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let allRooms;
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if (allRoomsReq.ok) allRooms = await allRoomsReq.json();
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this.rooms.set(id, allRooms);
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this.ui.setLoading(false);
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return this.rooms;
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}
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async changeFloor(id) {
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const floor = this.floors.get(id);
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if (floor != null) this.currentFloor = id;
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if (this.ui.floorsEmpty) this.ui.__updateFloorsHard();
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else this.ui.__updateFloorsSoft();
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this.ui.setLoading(true);
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this.gameobj.generateFloor();
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await this.getRooms(id);
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this.gameobj.generateRooms();
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await this.events.getFloorEvents();
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this.ui.__updateEvents();
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this.ui.setLoading(false);
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return floor;
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}
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}
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