extends Node var main_window # Called when the node enters the scene tree for the first time. func _enter_tree() -> void: main_window = get_tree().root main_window.borderless = false main_window.always_on_top = false main_window.transparent = false main_window.min_size = Vector2i(480, 270) main_window.size = Vector2i(480, 270) main_window.title = "Image Atlas Wizard" ProjectSettings.set_setting("display/window/subwindows/embed_subwindows", false) func _on_exit_pressed() -> void: get_tree().change_scene_to_file("res://scenes/main.tscn")