FunkPanion/project.godot
2024-11-23 19:30:05 -06:00

106 lines
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Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FunkPanion"
config/version="0.9.1"
run/main_scene="res://scenes/main.tscn"
run/disable_stderr=true
config/use_custom_user_dir=true
config/custom_user_dir_name="FunkPanion"
config/quit_on_go_back=false
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
run/max_fps=60
boot_splash/bg_color=Color(0.254902, 0.282353, 0.298039, 1)
boot_splash/image="res://icon.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.png"
boot_splash/minimum_display_time=2000
[autoload]
GlobalInput="*res://plugins/GlobalInput/GlobalInputGDScript.tscn"
GlobalConfig="*res://scenes/global_config.tscn"
[display]
window/size/viewport_width=640
window/size/viewport_height=480
window/size/initial_position_type=3
window/size/borderless=true
window/size/always_on_top=true
window/size/transparent=true
window/energy_saving/keep_screen_on=false
window/per_pixel_transparency/allowed=true
window/handheld/orientation=6
window/vsync/vsync_mode=2
[dotnet]
project/assembly_name="FunkPanion"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[gui]
theme/custom_font="res://assets/fonts/Lexend.ttf"
[input]
bpm_increase={
"deadzone": 0.5,
"events": []
}
bpm_decrease={
"deadzone": 0.5,
"events": []
}
bpm_tsincrease={
"deadzone": 0.5,
"events": []
}
bpm_tsdecrease={
"deadzone": 0.5,
"events": []
}
bpm_opaincrease={
"deadzone": 0.5,
"events": []
}
bpm_opadecrease={
"deadzone": 0.5,
"events": []
}
bpm_reset={
"deadzone": 0.5,
"events": []
}
mod_enable={
"deadzone": 0.5,
"events": []
}
mod_snap_fine={
"deadzone": 0.5,
"events": []
}
mod_snap_coarse={
"deadzone": 0.5,
"events": []
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"