62 lines
1.8 KiB
GDScript
62 lines
1.8 KiB
GDScript
class_name GlobalConfigPreInit
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extends Config
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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load_from_file()
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bind_keys()
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print(InputMap.get_actions())
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func bind_keys() -> void:
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bind_all_keys(self.bpm_increase, "bpm_increase")
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bind_all_keys(self.bpm_decrease, "bpm_decrease")
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bind_all_keys(self.bpm_tsincrease, "bpm_tsincrease")
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bind_all_keys(self.bpm_tsdecrease, "bpm_tsdecrease")
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bind_all_keys(self.bpm_opaincrease, "bpm_opaincrease")
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bind_all_keys(self.bpm_opadecrease, "bpm_opadecrease")
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bind_all_keys(self.bpm_reset, "bpm_reset")
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bind_all_keys(self.mod_enable, "mod_enable")
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bind_all_keys(self.mod_snap_fine, "mod_snap_fine")
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bind_all_keys(self.mod_snap_coarse, "mod_snap_coarse")
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for action in self.anim_binds:
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if not InputMap.has_action("anim_" + action):
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InputMap.add_action("anim_" + action)
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bind_all_keys(self.anim_binds[action], "anim_" + action)
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func bind_all_keys(array, action) -> void:
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InputMap.action_erase_events(action)
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for key in array:
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var ev = InputEventKey.new()
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ev.physical_keycode = key
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InputMap.action_add_event(action, ev)
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func reset_settings() -> void:
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var config = ConfigFile.new()
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GlobalConfig.clone_config(Config.new())
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config.save("user://config.cfg")
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bind_keys()
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func save_to_file() -> void:
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var dict = self.format_config()
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var config = ConfigFile.new()
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for key in dict:
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config.set_value("FunkPanion", key, dict[key])
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config.save("user://config.cfg")
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bind_keys()
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func load_from_file() -> void:
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var config = ConfigFile.new()
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var err = config.load("user://config.cfg")
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if err != OK:
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return
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self.clone_config(Config.new_clear())
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for key in config.get_section_keys("FunkPanion"):
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var value = config.get_value("FunkPanion", key)
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if value != null:
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self[key] = value
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