now with more not kaboom!
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106
tween_nokaboom.js
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106
tween_nokaboom.js
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/**
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* @callback onUpdate - What to run every time the tween updates.
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* @param {number} frame
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* @param {number} second
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* @param {number} percent
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* @param {number} easePercent
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* @param {number} value
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*/
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/**
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* @callback onFinish - What to run when the tween ends.
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* @param {Object} time - The properties that defined how to animate this object.
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* @param {Object} config - The properties that defined how to style this animation.
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* @param {number} [loops] - How many times the tween has looped.
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*/
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export function KBTween(k) {
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const tweentypes = {
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NORMAL: 0,
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FOREVER: 2,
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CONTINUE: 4,
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PINGPONG: 8,
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__NOOP: (x) => {return x;}
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};
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function lerp(a, b, t) {
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return (1 - t) * a + t * b;
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}
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/**
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* @function tween
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* Creates a tween to animate properties of an object.
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* @param {string} object - The object with the properties being animated.
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* @param {string[]} prop - The properties that will be animated.
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* @param {Object} time - The properties that define how to animate the object.
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* @param {number} time.from - The initial value to animate from.
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* @param {number} time.to - The new value to animate to.
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* @param {number} time.time - The time it takes to animate the object.
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* @param {number} [time.type] - Defines how the animation works.
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* @param {Object} [config] - The properties that define how to style the animation.
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* @param {Function} [config.ease] - The ease and smoothness of the animation.
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* @param {Function} [config.onStart] - What to run when the tween starts.
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* @param {onUpdate} [config.onUpdate] - What to run every time the tween updates.
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* @param {onFinish} [config.onFinish] - What to run when the tween ends.
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* @returns {Function} - End the tween manually.
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*/
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const tween = (object, prop, time, config) => {
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time.type = time.type ?? 0;
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var config = config ?? {};
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config.ease = config.ease ?? tweentypes.__NOOP;
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config.onStart = config.onStart ?? tweentypes.__NOOP;
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config.onUpdate = config.onUpdate ?? tweentypes.__NOOP;
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config.onFinish = config.onFinish ?? tweentypes.__NOOP;
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var frame = 0;
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var startTime = performance.now() / 1000;
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var loops = 0;
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var loopIsDone = true;
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config.onStart();
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var updateFunc = () => {
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var curTime = (performance.now() / 1000) - startTime;
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var curPercent = curTime / time.time;
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for (let i in prop) {
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object[prop[i]] = lerp(time.from, time.to, config.ease(curPercent));
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}
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if (curPercent >= 1) {
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switch (time.type) {
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case 0:
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for (let i in prop) {
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object[prop[i]] = time.to;
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}
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loopIsDone = false;
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break;
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case 2:
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startTime = performance.now() / 1000;
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break;
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case 4:
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break;
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case 8:
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var x = time.from;
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time.from = time.to;
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time.to = x;
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startTime = performance.now() / 1000;
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break;
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}
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loops++;
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config.onFinish(time, config, loops);
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}
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config.onUpdate(frame, curTime, curPercent, config.ease(curPercent), lerp(time.from, time.to, config.ease(curPercent)));
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frame++;
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if (loopIsDone) {
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window.requestAnimationFrame(updateFunc);
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}
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};
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window.requestAnimationFrame(updateFunc);
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return (clean) => {
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if (!clean) {
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for (let i in prop) {
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object[prop[i]] = time.to;
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}
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}
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time.type = 0;
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loopIsDone = false;
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}
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};
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return {
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tweentypes: tweentypes,
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tween: tween
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};
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}
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