Added Sonic + Tails songs
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11 changed files with 1299 additions and 418 deletions
175
code/easing.js
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175
code/easing.js
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@ -0,0 +1,175 @@
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export var easings = { // Easings taken from https://easings.net/
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linear: (x) => {
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return x;
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},
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easeInSine: (x) => {
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return 1 - Math.cos((x * Math.PI) / 2);
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},
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easeOutSine: (x) => {
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return Math.sin((x * Math.PI) / 2);
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},
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easeInOutSine: (x) => {
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return -(Math.cos(Math.PI * x) - 1) / 2;
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},
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easeInQuad: (x) => {
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return x * x;
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},
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easeOutQuad: (x) => {
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return 1 - (1 - x) * (1 - x);
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},
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easeInOutQuad: (x) => {
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return x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2;
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},
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easeInCubic: (x) => {
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return x * x * x;
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},
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easeOutCubic: (x) => {
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return 1 - Math.pow(1 - x, 3);
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},
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easeInOutCubic: (x) => {
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return x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
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},
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easeInQuart: (x) => {
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return x * x * x * x;
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},
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easeOutQuart: (x) => {
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return 1 - Math.pow(1 - x, 4);
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},
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easeInOutQuart: (x) => {
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return x < 0.5 ? 8 * x * x * x * x : 1 - Math.pow(-2 * x + 2, 4) / 2;
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},
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easeInQuint: (x) => {
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return x * x * x * x * x;
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},
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easeOutQuint: (x) => {
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return 1 - Math.pow(1 - x, 5);
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},
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easeInOutQuint: (x) => {
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return x < 0.5 ? 16 * x * x * x * x * x : 1 - Math.pow(-2 * x + 2, 5) / 2;
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},
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easeInExpo: (x) => {
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return x === 0 ? 0 : Math.pow(2, 10 * x - 10);
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},
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easeOutExpo: (x) => {
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return x === 1 ? 1 : 1 - Math.pow(2, -10 * x);
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},
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easeInOutExpo: (x) => {
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return x === 0
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? 0
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: x === 1
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? 1
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: x < 0.5 ? Math.pow(2, 20 * x - 10) / 2
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: (2 - Math.pow(2, -20 * x + 10)) / 2;
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},
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easeInCirc: (x) => {
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return 1 - Math.sqrt(1 - Math.pow(x, 2));
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},
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easeOutCirc: (x) => {
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return Math.sqrt(1 - Math.pow(x - 1, 2));
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},
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easeInOutCirc: (x) => {
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return x < 0.5
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? (1 - Math.sqrt(1 - Math.pow(2 * x, 2))) / 2
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: (Math.sqrt(1 - Math.pow(-2 * x + 2, 2)) + 1) / 2;
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},
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easeInBack: (x) => {
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const c1 = 1.70158;
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const c3 = c1 + 1;
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return c3 * x * x * x - c1 * x * x;
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},
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easeOutBack: (x) => {
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const c1 = 1.70158;
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const c3 = c1 + 1;
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return 1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2);
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},
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easeInOutBack: (x) => {
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const c1 = 1.70158;
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const c2 = c1 * 1.525;
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return x < 0.5
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? (Math.pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2
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: (Math.pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
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},
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easeInBounce: (x) => {
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return 1 - easings.easeOutBounce(1 - x);
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},
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easeOutBounce: (x) => {
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const n1 = 7.5625;
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const d1 = 2.75;
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if (x < 1 / d1) {
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return n1 * x * x;
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} else if (x < 2 / d1) {
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return n1 * (x -= 1.5 / d1) * x + 0.75;
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} else if (x < 2.5 / d1) {
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return n1 * (x -= 2.25 / d1) * x + 0.9375;
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} else {
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return n1 * (x -= 2.625 / d1) * x + 0.984375;
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}
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},
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easeInOutBounce: (x) => {
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return x < 0.5
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? (1 - easings.easeOutBounce(1 - 2 * x)) / 2
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: (1 + easings.easeOutBounce(2 * x - 1)) / 2;
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}
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}
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export var tweentypes = {
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FOREVER: (t, st, tl) => {
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if (t - st >= tl) {
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return "FOREVER";
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}
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return "CONTINUE";
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},
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LERPFOREVER: (t, st, tl) => {
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return "LF";
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},
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PINGPONG: (t, st, tl) => {
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if (t - st >= tl) {
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return "PING";
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}
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return "CONTINUE";
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},
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NORMAL: (t, st, tl) => {
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if (t - st >= tl) {
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return "CALLBACK";
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}
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return "CONTINUE";
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}
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}
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export function tween(func, attrs, timeLen, minVal, maxVal, ease, type, onFinish) {
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var minVal = minVal != undefined ? minVal : func[attrs[0]];
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var ease = ease != undefined ? ease : easings.linear;
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var type = type != undefined ? type : tweentypes.NORMAL;
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var stTime = time();
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var onFinish = onFinish != undefined ? onFinish : "ud";
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var upd = onUpdate(() => {
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switch (type(time(), stTime, timeLen)) {
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case "CALLBACK":
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for (h in attrs) {
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func[attrs[h]] = maxVal;
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}
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upd();
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return onFinish == "ud" ? true : onFinish();
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case "FOREVER":
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stTime = time();
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break;
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case "CONTINUE":
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for (h in attrs) {
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func[attrs[h]] = minVal;
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}
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break;
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case "PING":
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var buffer = minVal;
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minVal = maxVal;
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maxVal = buffer;
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stTime = time();
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break;
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default:
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break;
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}
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for (i in attrs) {
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func[attrs[i]] = lerp(minVal, maxVal, ease((time() - stTime) / timeLen));
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}
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});
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}
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353
code/main.js
353
code/main.js
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@ -1,4 +1,5 @@
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import kaboom from "kaboom"
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import { easings, tween, tweentypes } from "./easing.js"
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// initialize context
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kaboom({
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@ -14,6 +15,8 @@ load(new Promise((resolve, reject) => {
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// Music
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loadSound("tutorial", "sounds/Getting it Done.mp3"); //135
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loadSound("faith", "sounds/The Friendly Faith Plate.mp3"); //120
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loadSound("sonic", "sounds/SonicInMidSim.wav"); //139
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loadSound("green", "sounds/GreenHill.wav"); //139
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loadSound("gameover", "sounds/gameover.mp3");
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//
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@ -58,6 +61,7 @@ load(new Promise((resolve, reject) => {
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loadSound("hitsoundCarterRedacted", "sounds/hitsoundJellyBean.wav");
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loadSound("hitsoundMarc", "sounds/hitsoundJellyBean.wav");
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loadSound("hitsoundRedVelvety", "sounds/hitsoundRedVelvety.wav");
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loadSound("hitsoundSonicAndTails", "sounds/hitsoundJellyBean.wav");
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loadSound("hitsoundMarkyMark", "sounds/burp.mp3");
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loadSprite("JellyBeanPre", "sprites/previews/JellyBeanPre.png");
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loadSprite("RedVelvetyPre", "sprites/previews/RedVelvetyPre.png");
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@ -65,6 +69,7 @@ load(new Promise((resolve, reject) => {
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loadSprite("CarterRedactedPre", "sprites/previews/CarterRedactedPre.png");
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loadSprite("MarcPre", "sprites/previews/MarcPre.png");
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loadSprite("FaithPlatePre", "sprites/previews/FaithPlatePre.png");
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loadSprite("SonicAndTailsPre", "sprites/previews/SonicAndTailsPre.png");
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//
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// Cake/tutorial
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@ -214,6 +219,138 @@ load(new Promise((resolve, reject) => {
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})
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//
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// Sonic In Mid Sim/sonic
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loadSprite("sonicBG0", "sprites/SonicBG.png", {
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sliceX: 3,
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sliceY: 3,
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anims: {
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idle: {
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from: 0,
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to: 6,
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speed: 10,
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loop: true
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}
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},
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});
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loadSprite("sonicFG0", "sprites/SonicFG.png", {
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sliceX: 3,
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sliceY: 3,
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anims: {
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idle: {
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from: 0,
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to: 0,
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speed: 20
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}
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},
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});
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loadSprite("SonicAndTailssonic0", "sprites/SonicMidSim.png", {
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sliceX: 3,
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sliceY: 4,
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anims: {
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idle: {
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from: 0,
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to: 6,
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speed: 20
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},
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talk: {
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from: 7,
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to: 8,
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speed: 20
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},
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miss: {
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from: 9,
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to: 11,
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speed: 10
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},
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},
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});
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loadSprite("SonicAndTailssonic1", "sprites/TailsMidSim.png", {
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sliceX: 3,
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sliceY: 9,
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anims: {
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idle: {
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from: 0,
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to: 15,
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speed: 20
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},
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talk: {
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from: 16,
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to: 23,
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speed: 20
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},
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miss: {
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from: 24,
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to: 26,
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speed: 10
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},
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},
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});
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loadSprite("greenBG0", "sprites/SonicBG.png", {
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sliceX: 3,
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sliceY: 3,
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anims: {
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idle: {
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from: 0,
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to: 6,
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speed: 10,
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loop: true
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}
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},
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});
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loadSprite("greenFG0", "sprites/SonicFG.png", {
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sliceX: 3,
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sliceY: 3,
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anims: {
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idle: {
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from: 0,
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to: 0,
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speed: 20
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}
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},
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});
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loadSprite("SonicAndTailsgreen0", "sprites/SonicMidSim.png", {
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sliceX: 3,
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sliceY: 4,
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anims: {
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idle: {
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from: 0,
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to: 6,
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speed: 20
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},
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talk: {
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from: 7,
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to: 8,
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speed: 20
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},
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miss: {
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from: 9,
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to: 11,
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speed: 10
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},
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},
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});
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loadSprite("SonicAndTailsgreen1", "sprites/TailsMidSim.png", {
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sliceX: 3,
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sliceY: 9,
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anims: {
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idle: {
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from: 0,
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to: 15,
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speed: 20
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},
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talk: {
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from: 16,
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to: 23,
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speed: 20
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},
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miss: {
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from: 24,
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to: 26,
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speed: 10
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},
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},
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});
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resolve("All assets loaded.");
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}))
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@ -229,6 +366,18 @@ var charts = {
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120,
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"................................................................................................................................J...J...J...JJJJJ...J...J...J...J.J.J.J.J.J.J.J.JJJJJJJJJ.J.J.JJJ.J.J.J.J.J.JJJJJ.JJJ.J.J.J.J.J.J.JJJ.JJJ.J.J.J.JJJJJJJJJJJJJJJJJ.J.J.J.J.J.J.J.J.J.J.J.J.J.J.J.J.JJJ.JJJ.JJJ.JJJ.JJJ.J.J.J.J.JJJ.J.JJJJJJJJJJJJJ.J.J.J.JJJJJ.J.J.J.J.J.J.J.JJJJJ.J.J.J.J.JJ.J..J.JJJ.JJJ.J.J.JJJ.JJJ.J.J.J.JJJJJ.J.J.JJJ.JJJJJJJJJJJJJJJJJ.J.JJJ.J.J.JJJ.J.J.JJJ.J.J.JJJ.J.J.JJJ.J.J.JJJ.J.J.JJJJJJJJJJJJJ.J.J.JJJ.J.JJJ.J.J.JJJ.J.J.JJJ.J.J.J.J.J.J.JJJ.JJJJ.JJ.J.J.J.JJ..J...J.J.J.J.J.J.JJJJJJJJJJJJJ.J.J.J.J.J.J.J.J.J.JJJJJ.J.J.J.J.J.J.J.J...J...J.J.J.J.JJJJJJJJJ.J.J.J.J.J.J.JJJ.J.JJJJJJJJJJJJJJJ.J.J.JJJ.J.JJJ.JJJJJJJJJJJJJJJJJ.J.J.JJJ.J.JJJ.JJJJJJJJJJJJJJJJJ.J.J.JJJ.J.JJJ.JJJJJJJJJJJJJJJJJ.J.J.JJJJ.JJJJJJJJJJJJJJJ.JJJJJJJJJJJJJ..J.JJJ.JJJJJJJJJJ....J.J.JJJJJJJ.J.JJJ.JJJJJJJJJJJJJJJJJJJJJ.J.J.J.JJJ.JJJJJJJJJ....JJJJJJJJJ....JJJJJJJ.JJJJJJJ..JJJ..J.JJJJJJJJJJJJJJJ.JJJJJJJ..JJJ....JJJJJJJJJJJJJJJ.JJJJJJJ..JJJ....JJJJJJJJJJJJJJJ.JJJJJJJJ.JJJ..J.JJJJJJJ.J.JJJ.JJJJJJJJJJJJJ.JJJ.J...JJJ.J.JJJ.JJJJJJJJJJJJJ.JJJ.JJJ.JJJ.J.JJJJJJJJJJJJJJJJJJJJJ.JJJ.JJJ.J.JJJ.JJJJJJJJJJJJJJJJJ.JJJ.JJJ.J.JJJ.JJJJJJJJJJJJJJJ...JJJJ........J...JJJJ........J...JJJJ........J...JJJJ........J.J.JJJJ........JJJ.JJJ.JJJ.J.JJJ.J.JJJJ........JJJ.JJJ.JJJ.JJJJJ.J.JJJJ........JJJ.JJJ.JJJ.J.JJJ.J.JJJJ........JJJ.JJJ.JJJ.JJJJJ.J.JJJJJ.......JJJ.J.............",
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4
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],
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"sonic": [
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2,
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139,
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"..................................................J.J.J.J.J.JJ....J.J.J.J..J........JJJJ..J.JJ.J..................T.T.T.T.T.TT....T...T.T..T........TTT.T.T.TT.T..................J.J.J.J.J.J.J.J.J...J...........J.J.J.J.J.JJ..J.................T.T.T.T.T.T.T.T.T...T...........T.T.T.T.T.TT..T...............J.....J.....J.J.J.JJ....T.TT........J.J.J.J.J.J.J.J...J.........T.....T.....T.T.T.TT....J.JJ....DD.D.............................................................",
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1
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],
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"green": [
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2,
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150,
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"................J.....J.....J.....J.....J...J...J.....J.....J...................J.....J.....J...J.....J.....J...J.....J.................................T.T...T.T...T.T...T...........T.T.T...T.T...T.T...T.............T.T...T.T...T.T...T...........T.T.T...T.T...T.T...T.....T.......J.J...J.J...D.J.T.J.T...T.....J.J.J...J.J...D.J.T.J.T...T.......J.J...J.J...D.J.T.J.T...T.....J.J.J...J.J...D.J.T.J.D...D.....J.....J.....J.....J.T.D.T.J.....J.....J.....J.....J.T.D.T.J.....J.....J.....J.....J.T.D.T.J.T.T.T...T.T.T...T.T.T.T.T.T.T.........J.J...J.J...J.J...J...........J.J.J...J.J...J.J...J.............J.J...J.J...J.J...J...........J.J.J...J.J...J.J...J.....J.......T.T...T.T...D.T.J.T.J...J.....T.T.T...T.T...D.T.J.T.J...J.......T.T...T.T...D.T.J.T.J...J.....T.T.T...T.T...D.T.J.T.J.T.D.....T.....T.....T.....T.J.D.J.T.....T.....T.....T.....T.J.D.J.T.....T.....T.....T.....T.J.D.J.T.J.J.J...J.J.J...J.J.J.J.J.J.J................................................................................................................................................................",
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1
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]
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};
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var songIdx = 0;
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@ -275,18 +424,38 @@ scene("Game", (arr) => {
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"ui0",
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"ui1"
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], "ui0");
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const player = add([
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sprite(char + song),
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layer("JELLYBEAN"),
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"dances",
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(song == "faith" ? pos(0, 0) : pos((width() / 2) - 162, height() - 400)),
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scale(chart[3])
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])
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var player;
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var player2;
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if (song == "sonic" || song == "green") {
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player = add([
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sprite(char + song + "0"),
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layer("JELLYBEAN"),
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"dances",
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pos(20, 108),
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scale(chart[3])
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])
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player2 = add([
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sprite(char + song + "1"),
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layer("JELLYBEAN"),
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"dances",
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pos(224, 20),
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scale(chart[3])
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])
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} else {
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player = add([
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sprite(char + song),
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||||
layer("JELLYBEAN"),
|
||||
"dances",
|
||||
(song == "faith" ? pos(0, 0) : pos((width() / 2) - 162, height() - 400)),
|
||||
scale(chart[3])
|
||||
])
|
||||
}
|
||||
const bg = add([
|
||||
sprite(song + "BG0"),
|
||||
layer("bg"),
|
||||
scale(chart[3])
|
||||
])
|
||||
if(song == "sonic" || song == "green") bg.play("idle");
|
||||
const fg = add([
|
||||
sprite(song + "FG0"),
|
||||
(song == "faith" ? layer("bg") : layer("fg")),
|
||||
|
@ -342,13 +511,13 @@ scene("Game", (arr) => {
|
|||
every("note", (j) => {
|
||||
j.pos.x = lerp(width(), strumLine, (underlay.time() - j.created) / chart[0]);
|
||||
if(autoplay) {
|
||||
if(j.pos.x <= strumLine) {
|
||||
if(j.pos.x <= strumLine && !j.empty) {
|
||||
play(hitsound);
|
||||
player.play("talk");
|
||||
destroy(j);
|
||||
}
|
||||
} else {
|
||||
if(j.pos.x <= strumLine - 20) {
|
||||
if(j.pos.x <= strumLine - 20 && !j.empty) {
|
||||
score -= 200;
|
||||
destroy(j);
|
||||
play("explode");
|
||||
|
@ -358,6 +527,12 @@ scene("Game", (arr) => {
|
|||
health -= 0.1;
|
||||
}
|
||||
}
|
||||
if(j.pos.x >= strumLine - 20 && j.empty) {
|
||||
if(j.pos.x <= strumLine) {
|
||||
destroy(j); //Destroys note. No score.
|
||||
player2?.play("talk");
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
})
|
||||
|
@ -476,36 +651,104 @@ scene("Game", (arr) => {
|
|||
}
|
||||
]);
|
||||
break;
|
||||
case "T":
|
||||
add([
|
||||
rect(0, 50),
|
||||
pos(width(), 20),
|
||||
("note" + prevStep),
|
||||
"note",
|
||||
"empty",
|
||||
{
|
||||
created: underlay.time(),
|
||||
empty: true,
|
||||
type: chart[2][Math.floor(prevStep)]
|
||||
}
|
||||
]);
|
||||
break;
|
||||
case "D":
|
||||
add([
|
||||
rect(10, 50),
|
||||
pos(width(), 20),
|
||||
chart[2][Math.floor(prevStep)] == "F" ? color(168, 56, 50) : color(232, 3, 252),
|
||||
("note" + prevStep),
|
||||
"note",
|
||||
{
|
||||
created: underlay.time(),
|
||||
type: chart[2][Math.floor(prevStep)]
|
||||
}
|
||||
]);
|
||||
add([
|
||||
rect(0, 50),
|
||||
pos(width(), 20),
|
||||
("note" + prevStep),
|
||||
"note",
|
||||
"empty",
|
||||
{
|
||||
created: underlay.time(),
|
||||
empty: true,
|
||||
type: chart[2][Math.floor(prevStep)]
|
||||
}
|
||||
]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
function judgeHitsLol() {
|
||||
var iv = false;
|
||||
every("note", (j) => {
|
||||
if (!iv) {
|
||||
if(j.pos.x >= strumLine - 20) {
|
||||
if(j.pos.x <= strumLine + 22) {
|
||||
iv = true;
|
||||
destroy(j); //Destroys note. No score.
|
||||
noteClick.play("click");
|
||||
combo += 1;
|
||||
if (!j.empty) {
|
||||
var str = "No Rating";
|
||||
var theColor = WHITE;
|
||||
if(j.pos.x >= strumLine - 20) {
|
||||
if(j.pos.x <= strumLine + 22) {
|
||||
iv = true;
|
||||
destroy(j); //Destroys note. No score.
|
||||
noteClick.play("click");
|
||||
combo += 1;
|
||||
str = "MID";
|
||||
theColor = RED;
|
||||
}
|
||||
if(j.pos.x <= strumLine + 12) {
|
||||
play(hitsound); //Plays sound!
|
||||
player.play("talk");
|
||||
score += 20;
|
||||
health += 0.01;
|
||||
str = "Perfect!";
|
||||
theColor = MAGENTA;
|
||||
}
|
||||
if(j.pos.x <= strumLine) {
|
||||
score += 50;
|
||||
health += 0.02;
|
||||
str = "Marvelous!";
|
||||
theColor = YELLOW;
|
||||
}
|
||||
if(j.pos.x <= strumLine - 3) {
|
||||
score += 50;
|
||||
health -= 0.01;
|
||||
str = "Perfect!";
|
||||
theColor = MAGENTA;
|
||||
}
|
||||
if(j.pos.x <= strumLine - 8) {
|
||||
score -= 100;
|
||||
health -= 0.02;
|
||||
str = "Overshot";
|
||||
theColor = CYAN;
|
||||
}
|
||||
}
|
||||
if(j.pos.x <= strumLine + 12) {
|
||||
play(hitsound); //Plays sound!
|
||||
player.play("talk");
|
||||
score += 20;
|
||||
health += 0.01;
|
||||
}
|
||||
if(j.pos.x <= strumLine) {
|
||||
score += 50;
|
||||
health += 0.02;
|
||||
}
|
||||
if(j.pos.x <= strumLine - 3) {
|
||||
score += 50;
|
||||
health -= 0.01;
|
||||
}
|
||||
if(j.pos.x <= strumLine - 8) {
|
||||
score -= 100;
|
||||
health -= 0.02;
|
||||
if (str != "No Rating") {
|
||||
var origpos = strumLine - 16;
|
||||
var ratingtxt = add([
|
||||
text(str, {
|
||||
size: 30, // 48 pixels tall
|
||||
}),
|
||||
pos(origpos, 48),
|
||||
color(theColor),
|
||||
origin("right")
|
||||
]);
|
||||
tween(ratingtxt.pos, ["y"], 5, 48, 300, easings.easeOutSine, tweentypes.NORMAL);
|
||||
tween(ratingtxt, ["opacity"], 5, 1, 0, easings.easeOutSine, tweentypes.NORMAL, function() {
|
||||
destroy(ratingtxt);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -523,7 +766,15 @@ scene("Game", (arr) => {
|
|||
scene("Help", () => {
|
||||
var songs = [
|
||||
"tutorial",
|
||||
"faith"
|
||||
"faith",
|
||||
"green",
|
||||
"sonic"
|
||||
];
|
||||
var names = [
|
||||
"Tutorial",
|
||||
"Friendly Faith Plate",
|
||||
"Green Hill Zone",
|
||||
"Emerald Hill Zone"
|
||||
]
|
||||
var chars = {
|
||||
tutorial: [
|
||||
|
@ -535,6 +786,12 @@ scene("Help", () => {
|
|||
],
|
||||
faith: [
|
||||
"FaithPlate"
|
||||
],
|
||||
green: [
|
||||
"SonicAndTails"
|
||||
],
|
||||
sonic: [
|
||||
"SonicAndTails"
|
||||
]
|
||||
}
|
||||
const bg = add([
|
||||
|
@ -586,7 +843,7 @@ scene("Help", () => {
|
|||
origin: "top"
|
||||
});
|
||||
drawText({
|
||||
text: "SONG ("+ (songIdx + 1) +"/"+ songs.length +"): " + songs[songIdx].toUpperCase(),
|
||||
text: "SONG ("+ (songIdx + 1) +"/"+ songs.length +"): " + names[songIdx].toUpperCase(),
|
||||
size: 30,
|
||||
pos: vec2(width() / 2, 160),
|
||||
origin: "top"
|
||||
|
@ -663,15 +920,15 @@ scene("Help", () => {
|
|||
|
||||
onKeyPress("left", () => {changeIdx(-1)});
|
||||
onKeyPress("right", () => {changeIdx(1)});
|
||||
onKeyPress("down", () => {changeSongIdx(-1)});
|
||||
onKeyPress("up", () => {changeSongIdx(1)});
|
||||
onKeyPress("down", () => {changeSongIdx(1)});
|
||||
onKeyPress("up", () => {changeSongIdx(-1)});
|
||||
onKeyPress("`", () => {go("Chart", songs[songIdx])});
|
||||
onClick("LeftText", () => {changeIdx(-1)});
|
||||
onClick("RightText", () => {changeIdx(1)});
|
||||
onClick("DownText", () => {changeSongIdx(-1)});
|
||||
onClick("UpText", () => {changeSongIdx(1)});
|
||||
onClick("DownText", () => {changeSongIdx(1)});
|
||||
onClick("UpText", () => {changeSongIdx(-1)});
|
||||
onKeyPress("space", () => {go("Game", [songs[songIdx], chars[songs[songIdx]][idx]]);/*losemus.stop();*/});
|
||||
onClick("TEXT TEXT", () => {go("Game", ["tutorial", chars[songs[songIdx]][idx]]);/*losemus.stop();*/});
|
||||
onClick("TEXT TEXT", () => {go("Game", [songs[songIdx], chars[songs[songIdx]][idx]]);/*losemus.stop();*/});
|
||||
});
|
||||
|
||||
scene("Title", () => {
|
||||
|
@ -786,9 +1043,9 @@ scene("Chart", (song) => {
|
|||
]);
|
||||
var theP = add([
|
||||
pos(width() * 0.6, height() * 0.8),
|
||||
rect(60, 60),
|
||||
rect(60, 30),
|
||||
text("P", {
|
||||
size: 48, // 48 pixels tall
|
||||
size: 24, // 48 pixels tall
|
||||
width: 60
|
||||
}),
|
||||
color(255, 255, 255),
|
||||
|
@ -797,6 +1054,19 @@ scene("Chart", (song) => {
|
|||
area(),
|
||||
"theP"
|
||||
]);
|
||||
var theD = add([
|
||||
pos(width() * 0.6, height() * 0.8 + 30),
|
||||
rect(60, 30),
|
||||
text("D", {
|
||||
size: 24, // 48 pixels tall
|
||||
width: 60
|
||||
}),
|
||||
color(255, 255, 255),
|
||||
outline(4, WHITE),
|
||||
origin("center"),
|
||||
area(),
|
||||
"theD"
|
||||
]);
|
||||
var consoleButton = add([
|
||||
pos(width() * 0.8, height() * 0.8),
|
||||
rect(60, 60),
|
||||
|
@ -812,6 +1082,7 @@ scene("Chart", (song) => {
|
|||
onClick("theEmpty", (o) => {tool = "."})
|
||||
onClick("theJ", (o) => {tool = "J"})
|
||||
onClick("theP", (o) => {tool = "P"})
|
||||
onClick("theD", (o) => {tool = "D"})
|
||||
onClick("consoleButton", (o) => {console.log(tempChart.join(""));})
|
||||
onUpdate(() => {
|
||||
curBeat = Math.floor(((music.time() * 1000) / crochet) * 10) / 10;
|
||||
|
|
1183
dist/game.js
vendored
1183
dist/game.js
vendored
File diff suppressed because it is too large
Load diff
6
dist/game.js.map
vendored
6
dist/game.js.map
vendored
File diff suppressed because one or more lines are too long
BIN
sounds/GreenHill.wav
Normal file
BIN
sounds/GreenHill.wav
Normal file
Binary file not shown.
BIN
sounds/SonicInMidSim.wav
Normal file
BIN
sounds/SonicInMidSim.wav
Normal file
Binary file not shown.
BIN
sprites/SonicBG.png
Normal file
BIN
sprites/SonicBG.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 36 KiB |
BIN
sprites/SonicFG.png
Normal file
BIN
sprites/SonicFG.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
BIN
sprites/SonicMidSim.png
Normal file
BIN
sprites/SonicMidSim.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
BIN
sprites/TailsMidSim.png
Normal file
BIN
sprites/TailsMidSim.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 37 KiB |
BIN
sprites/previews/SonicAndTailsPre.png
Normal file
BIN
sprites/previews/SonicAndTailsPre.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 289 B |
Loading…
Reference in a new issue