Cosmetics & Optimizations
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parent
f0fd199ede
commit
8f2be5fff2
7 changed files with 46 additions and 15 deletions
20
.github/workflows/format.yml
vendored
20
.github/workflows/format.yml
vendored
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name: Formatter
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on:
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push:
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branches: [ master ]
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pull_request:
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branches: [ master ]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- name: Setup repo
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uses: actions/checkout@v2
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- name: Format code with Prettier
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uses: creyD/prettier_action@v4.2
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with:
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commit_message: "code formatted"
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1
.prettierrc
Normal file
1
.prettierrc
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@ -0,0 +1 @@
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tabWidth: 4
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@ -146,7 +146,7 @@ export function tween(func, attrs, timeLen, minVal, maxVal, ease, type, onFinish
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var upd = onUpdate(() => {
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var upd = onUpdate(() => {
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switch (type(time(), stTime, timeLen)) {
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switch (type(time(), stTime, timeLen)) {
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case "CALLBACK":
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case "CALLBACK":
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for (h in attrs) {
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for (let h in attrs) {
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func[attrs[h]] = maxVal;
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func[attrs[h]] = maxVal;
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}
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}
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upd();
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upd();
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@ -155,7 +155,7 @@ export function tween(func, attrs, timeLen, minVal, maxVal, ease, type, onFinish
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stTime = time();
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stTime = time();
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break;
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break;
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case "CONTINUE":
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case "CONTINUE":
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for (h in attrs) {
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for (let h in attrs) {
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func[attrs[h]] = minVal;
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func[attrs[h]] = minVal;
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}
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}
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break;
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break;
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@ -168,7 +168,7 @@ export function tween(func, attrs, timeLen, minVal, maxVal, ease, type, onFinish
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default:
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default:
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break;
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break;
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}
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}
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for (i in attrs) {
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for (let i in attrs) {
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func[attrs[i]] = lerp(minVal, maxVal, ease((time() - stTime) / timeLen));
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func[attrs[i]] = lerp(minVal, maxVal, ease((time() - stTime) / timeLen));
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}
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}
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});
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});
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@ -11,7 +11,7 @@ kaboom({
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});
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});
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load(new Promise((resolve, reject) => {
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load(new Promise((resolve, reject) => {
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loadFont("unscii", "fonts/unscii_8x8.png", 8, 8, {chars: " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~"});
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loadFont("unscii", "sprites/unscii_8x8.png", 8, 8, {chars: " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~"});
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// Music
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// Music
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loadSound("tutorial", "sounds/Getting it Done.mp3"); //135
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loadSound("tutorial", "sounds/Getting it Done.mp3"); //135
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loadSound("faith", "sounds/The Friendly Faith Plate.mp3"); //120
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loadSound("faith", "sounds/The Friendly Faith Plate.mp3"); //120
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@ -21,6 +21,7 @@ load(new Promise((resolve, reject) => {
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//
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//
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// Sounds
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// Sounds
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loadSound("nullHit", "sounds/nullHit.mp3");
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loadSound("score", "sounds/score.mp3");
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loadSound("score", "sounds/score.mp3");
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loadSound("metro", "sounds/metro.wav");
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loadSound("metro", "sounds/metro.wav");
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loadSound("explode", "sounds/explode.mp3");
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loadSound("explode", "sounds/explode.mp3");
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@ -477,7 +478,7 @@ scene("Game", (arr) => {
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])
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])
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onUpdate(() => {
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onUpdate(() => {
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if (health > 1) health = 1;
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if (health > 1) health = 1;
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if (health < 0) {health = 0;go("Lose", score);music.stop();}
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if (health < 0) {health = 0;go("Lose", score, arr);music.stop();}
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if (music.time() > music.duration() && health >= 0) {go("Title");}
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if (music.time() > music.duration() && health >= 0) {go("Title");}
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strumLine = lerp(18, width() / 2, health);
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strumLine = lerp(18, width() / 2, health);
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noteClick.pos.x = strumLine - 5;
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noteClick.pos.x = strumLine - 5;
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@ -550,6 +551,11 @@ scene("Game", (arr) => {
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}
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}
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});
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});
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onKeyPress("space", () => {judgeHitsLol()});
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onKeyPress("space", () => {judgeHitsLol()});
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onKeyPress("backspace", () => {
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underlay.stop();
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music.stop();
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go("Help")
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});
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onKeyPress("a", () => {autoplay = !autoplay});
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onKeyPress("a", () => {autoplay = !autoplay});
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onKeyPress("d", () => {debugMode = !debugMode});
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onKeyPress("d", () => {debugMode = !debugMode});
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onClick(() => {judgeHitsLol()});
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onClick(() => {judgeHitsLol()});
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@ -696,6 +702,7 @@ scene("Game", (arr) => {
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}
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}
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function judgeHitsLol() {
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function judgeHitsLol() {
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var iv = false;
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var iv = false;
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var hits = 0;
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every("note", (j) => {
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every("note", (j) => {
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if (!iv) {
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if (!iv) {
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if (!j.empty) {
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if (!j.empty) {
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@ -703,6 +710,7 @@ scene("Game", (arr) => {
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var theColor = WHITE;
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var theColor = WHITE;
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if(j.pos.x >= strumLine - 20) {
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if(j.pos.x >= strumLine - 20) {
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if(j.pos.x <= strumLine + 22) {
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if(j.pos.x <= strumLine + 22) {
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hits++;
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iv = true;
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iv = true;
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destroy(j); //Destroys note. No score.
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destroy(j); //Destroys note. No score.
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noteClick.play("click");
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noteClick.play("click");
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@ -718,17 +726,15 @@ scene("Game", (arr) => {
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str = "Perfect!";
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str = "Perfect!";
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theColor = MAGENTA;
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theColor = MAGENTA;
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}
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}
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if(j.pos.x <= strumLine) {
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if(j.pos.x <= strumLine + 5) {
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score += 50;
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score += 50;
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health += 0.02;
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health += 0.02;
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str = "Marvelous!";
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str = "Perfect!!";
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theColor = YELLOW;
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}
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}
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if(j.pos.x <= strumLine - 3) {
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if(j.pos.x <= strumLine - 3) {
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score += 50;
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score += 50;
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health -= 0.01;
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health -= 0.01;
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str = "Perfect!";
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str = "Perfect!";
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theColor = MAGENTA;
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}
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}
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if(j.pos.x <= strumLine - 8) {
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if(j.pos.x <= strumLine - 8) {
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score -= 100;
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score -= 100;
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}
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}
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}
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}
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});
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});
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if (hits <= 0) {
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play("nullHit");
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}
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}
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}
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function beatHit() {
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function beatHit() {
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every("dances", (obj) => {
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every("dances", (obj) => {
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@ -958,7 +967,7 @@ scene("Title", () => {
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onTouchStart(() => {go("Help", ["tutorial"]);/*losemus.stop();*/});
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onTouchStart(() => {go("Help", ["tutorial"]);/*losemus.stop();*/});
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});
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});
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scene("Lose", (score) => {
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scene("Lose", (score, song) => {
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const lost = add([
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const lost = add([
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sprite("jellybeanFail"),
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sprite("jellybeanFail"),
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"dances",
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"dances",
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pos: vec2(0, height() - 30)
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pos: vec2(0, height() - 30)
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});
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});
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})
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})
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onKeyPress("space", () => {go("Title");losemus.stop();});
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onKeyPress("space", () => {go("Game", song);losemus.stop();});
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onClick(() => {go("Title");losemus.stop();});
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onClick(() => {go("Game", song);losemus.stop();});
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onTouchStart(() => {go("Title");losemus.stop();});
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});
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});
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scene("Chart", (song) => {
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scene("Chart", (song) => {
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</head>
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</head>
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<body style="background-color: black; height: 100vh; width: 100vw; margin: 0; padding: 0; overflow: hidden;">
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<body style="background-color: black; height: 100vh; width: 100vw; margin: 0; padding: 0; overflow: hidden;">
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<canvas id="kaboom"></canvas>
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<canvas id="kaboom"></canvas>
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<script src="code/game.js" type="module"></script> <!-- I hate how the scrollbar is still there on Replit -->
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<script src="code/main.js" type="module"></script> <!-- I hate how the scrollbar is still there on Replit -->
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<style>
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<style>
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#kaboom {position: absolute;top: calc(50vh - 200px);left: calc(50vw - 350px);}
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#kaboom {position: absolute;top: calc(50vh - 200px);left: calc(50vw - 350px);}
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</style>
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</style>
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## ToDo
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## ToDo
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* Good practices in Js code
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* Good practices in Js code
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* Module code
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* Module code
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* Custom font
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* More minimization?
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BIN
sounds/nullHit.mp3
Normal file
BIN
sounds/nullHit.mp3
Normal file
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