more Good Stuff!!
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3 changed files with 56 additions and 110 deletions
35
CHARTS.md
35
CHARTS.md
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@ -159,26 +159,27 @@ If you're not using custom character definitions (see below), you also have 2 mo
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The default note is labelled as `noteDefault`, and can be used if you want a specific character to make a default note.
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Here's a good use, to define a note that will be empty and full, for making something of a duet:
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```js
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function(time, letter, prevStep) {
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noteDefault(time, letter, prevStep); //The aformentioned default note value, with all of the variables being passed into it.
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add([
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rect(0, 50), // Some visibility comp is required in order for the detection system to work. If you want your note to be invisible, set no color and make your rect's width 0.
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pos(width(), 20), // Pos comp is required. Simply Kaboom rules.
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("note" + prevStep), // Required for all notes, uses variable prevStep.
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"note", // Required for all notes
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{
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created: time, // Required, uses variable time.
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empty: true, // Determines whether the note can be pressed by the player or not.
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normal: true, // If true, this note will not pass a function.
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function: undefined, // A function that will be ran when the note is hit, if the note is not normal.
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type: letter // Required, uses variable letter.
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}
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]);
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function(time, prevStep) {
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noteDefault(time, "PUT YOUR CORRESPONDING LETTER HERE", prevStep); //The aformentioned default note value, with all of the variables being passed into it.
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customNote(time, "PUT YOUR CORRESPONDING LETTER HERE", prevStep, 0, [0, 0, 0], true);
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}
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```
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`time` will return the current time of the song in milliseconds.
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`letter` will return the letter that made this note.
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> `customNote` is also a really good helper function for easily defining... custom notes. The internal variables `time, letter, prevStep, w, colorArray, empty,` and `funclol` are used as so:
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>
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> `time` is where you pass in the variable with the same name, just like `noteDefault`. This is same with `prevStep`.
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>
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> `letter` is where you put the letter that spawns the note, as a way of identification by other modules.
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>
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> `w` is the width of your note. You can't change the height, because... why would you need to. Default width is usually 10.
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>
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> `colorArray` is the color of your note. If you want to make a sprite note instead, you'll have to use Kaboom's `add()` function instead.
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>
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> `empty` determines if this note is empty, which means the player cannot hit this note. Instead, this note will be handled by a seperate "player", designated for only hitting these notes. Animations and actions will also be passed into another player, labelled `players.empty`.
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>
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> Finally, `funclol` is where you put the function that runs when you hit this note. Including this automatically makes your note "[not normal.](https://i.kym-cdn.com/entries/icons/original/000/037/442/you_are_not_normal.jpg)" Passing parameters are `empty`, `curBeat`, and `letter`.
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`time` will return the current time of the song in milliseconds.
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`prevStep` will return the step that this note was made on.
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125
code/charts.js
125
code/charts.js
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@ -365,59 +365,23 @@ export var charts = [
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["Tails", "Tails"]
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],
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noteTypes: {
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"J": function(time, letter, prevStep, char) {
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"J": function(time, prevStep, char) {
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if (char == "Tails") {
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add([
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rect(0, 50),
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pos(width(), 20),
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("note" + prevStep),
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"note",
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"empty",
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{
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created: time,
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empty: true,
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normal: true,
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type: letter
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}
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]);
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customNote(time, "J", prevStep, 0, [0, 0, 0], true);
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} else {
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noteDefault(time, letter, prevStep, char)
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noteDefault(time, "J", prevStep)
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}
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},
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"T": function(time, letter, prevStep, char) {
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"T": function(time, prevStep, char) {
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if (char == "Tails") {
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noteDefault(time, letter, prevStep, char)
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noteDefault(time, "T", prevStep)
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} else {
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add([
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rect(0, 50),
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pos(width(), 20),
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("note" + prevStep),
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"note",
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"empty",
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{
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created: time,
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empty: true,
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normal: true,
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type: letter
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}
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]);
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customNote(time, "T", prevStep, 0, [0, 0, 0], true);
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}
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},
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"D": function(time, letter, prevStep) {
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noteDefault(time, letter, prevStep);
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add([
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rect(0, 50),
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pos(width(), 20),
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("note" + prevStep),
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"note",
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"empty",
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{
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created: time,
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empty: true,
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normal: true,
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type: letter
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}
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]);
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"D": function(time, prevStep) {
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noteDefault(time, "D", prevStep);
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customNote(time, "D", prevStep, 0, [0, 0, 0], true);
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}
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},
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makeScript: {
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@ -482,59 +446,23 @@ export var charts = [
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["Tails", "Tails"]
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],
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noteTypes: {
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"J": function(time, letter, prevStep, char) {
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"J": function(time, prevStep, char) {
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if (char == "Tails") {
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add([
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rect(0, 50),
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pos(width(), 20),
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("note" + prevStep),
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"note",
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"empty",
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{
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created: time,
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empty: true,
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normal: true,
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type: letter
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}
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]);
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customNote(time, "J", prevStep, 0, [0, 0, 0], true);
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} else {
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noteDefault(time, letter, prevStep, char)
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noteDefault(time, "J", prevStep)
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}
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},
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"T": function(time, letter, prevStep, char) {
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"T": function(time, prevStep, char) {
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if (char == "Tails") {
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noteDefault(time, letter, prevStep, char)
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noteDefault(time, "T", prevStep)
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} else {
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add([
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rect(0, 50),
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pos(width(), 20),
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("note" + prevStep),
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"note",
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"empty",
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{
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created: time,
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empty: true,
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normal: true,
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type: letter
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}
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]);
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customNote(time, "T", prevStep, 0, [0, 0, 0], true);
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}
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},
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"D": function(time, letter, prevStep) {
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noteDefault(time, letter, prevStep);
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add([
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rect(0, 50),
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pos(width(), 20),
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("note" + prevStep),
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"note",
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"empty",
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{
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created: time,
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empty: true,
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normal: true,
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type: letter
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}
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]);
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"D": function(time, prevStep) {
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noteDefault(time, "D", prevStep);
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customNote(time, "D", prevStep, 0, [0, 0, 0], true);
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}
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},
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makeScript: {
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@ -598,3 +526,20 @@ export function noteDefault(time, letter, prevStep) {
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}
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]);
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}
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export function customNote(time, letter, prevStep, w, colorArray, empty, funclol) {
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add([
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rect(w, 50),
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pos(width(), 20),
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colorArray ? color(colorArray[0], colorArray[1], colorArray[2]) : color(0, 0, 0),
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("note" + prevStep),
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"note",
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{
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created: time,
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type: letter,
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function: funclol,
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empty: empty,
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normal: funclol != undefined ? false : true
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}
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]);
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}
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@ -254,7 +254,7 @@ scene("Game", (idx, noTrans) => {
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}
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if(j.pos.x <= strumLine && j.empty) {
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if (!j.normal) {
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j.function();
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j.function(j.empty, curBeat, j.type);
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}
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destroy(j);
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players.empty?.play("talk");
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@ -401,7 +401,7 @@ scene("Game", (idx, noTrans) => {
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function makeNote(letter) {
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if (charts[idx.song].noteTypes.hasOwnProperty(letter)) {
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charts[idx.song].noteTypes[letter](underlay.time(), letter, prevStep, char);
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charts[idx.song].noteTypes[letter](underlay.time(), prevStep, char);
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}
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}
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function judgeHitsLol() {
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@ -417,7 +417,7 @@ scene("Game", (idx, noTrans) => {
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hits++;
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iv = true;
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if (!j.normal) {
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j.function();
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j.function(j.empty, curBeat, j.type);
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}
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destroy(j); //Destroys note. No score.
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noteClick.play("click");
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