const ws = require("ws"); module.exports = (server) => { const socket = new ws.Server({ server: server, path: "/multiplayer" }); socket.on("connection", (conn) => { function broadcast(data) { socket.clients.forEach((client) => { if (client !== conn && client.readyState === ws.OPEN) { client.send(data); } }); } conn.on("message", (data) => { // ... }); conn.on("close", (data) => { // ... }); conn.send("oh hi"); }); };