more abtmtr.link bullshit

This commit is contained in:
MeowcaTheoRange 2024-03-18 19:02:11 -05:00
parent a081c6a44b
commit faaf3d1b13
6 changed files with 711 additions and 1 deletions

1
.gitignore vendored
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@ -6,3 +6,4 @@ output/
# the world isn't ready yet # the world isn't ready yet
views/projects/item/wavetapper views/projects/item/wavetapper
views/projects/item/dice_2 views/projects/item/dice_2
views/projects/item/text

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@ -0,0 +1,141 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Fediverse Madness - abtmtr.link</title>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="stylesheet" href="/styles/normal.css" />
<link rel="stylesheet" href="/styles/myapp.css" />
<link rel="stylesheet" href="./style.css" />
<style>
:root {
--base-color: 60, 40%;
}
</style>
</head>
<body>
<header>
<section>
<h1>Fediverse Madness</h1>
<p>Competitive bracket-based comparisons of Fediverse users.</p>
</section>
<section id="accessibility" hidden></section>
</header>
<main>
<section id="whoami">
<h3>Who are you?</h3>
<span class="userinputbox">
<span>@</span>
<input type="text" name="user" id="user" class="userinstance" />
<span>@</span>
<input type="text" name="instance" id="instance" class="userinstance" />
</span>
<br />
<br />
<hr />
<button id="submitwhoami_followers">Play (Followers)</button>
<button id="submitwhoami_following">Play (Following)</button>
<p id="errorwhoami"></p>
</section>
<section id="followers" hidden>
<h3>Followers list</h3>
<p id="loadingfollowers">Retrieving followers... Please wait.</p>
<table id="listfollowers" hidden>
<tr id="listfollowersvalues">
<th>S.</th>
<th>Av.</th>
<th>User</th>
<th>Handle</th>
</tr>
</table>
<div>
<button id="selectallfollowers">Select all</button>
<button id="selectnofollowers">Select none</button>
<button id="selectrandomfollowers">Select random</button>
<button id="deselectrandomfollowers">Deselect random</button>
</div>
<button id="morefollowers">Load more</button>
<button id="submitfollowers" disabled>Done</button>
</section>
<section id="following" hidden>
<h3>Following list</h3>
<p id="loadingfollowing">Retrieving following... Please wait.</p>
<table id="listfollowing" hidden>
<tr id="listfollowingvalues">
<th>S.</th>
<th>Av.</th>
<th>User</th>
<th>Handle</th>
</tr>
</table>
<div>
<button id="selectallfollowing">Select all</button>
<button id="selectnofollowing">Select none</button>
<button id="selectrandomfollowing">Select random</button>
<button id="deselectrandomfollowing">Deselect random</button>
</div>
<button id="morefollowing">Load more</button>
<button id="submitfollowing" disabled>Done</button>
</section>
<section id="game" hidden>
<h3>Fight!</h3>
<p id="gameBracketLevel">Bracket Level ...</p>
<p id="gameBracketFight">Round ...</p>
<div class="gridUsersVert">
<div class="gridUser" id="gameUserOne">
<img src="" id="gameUserOneImage" width="128" height="128" />
<div>
<h3 id="gameUserOneName"></h3>
<p id="gameUserOneId"></p>
<p id="gameUserOneNote"></p>
<table id="gameUserOneFields">
</table>
</div>
</div>
<div class="gridUser" id="gameUserTwo">
<img src="" id="gameUserTwoImage" width="128" height="128" />
<div>
<h3 id="gameUserTwoName"></h3>
<p id="gameUserTwoId"></p>
<p id="gameUserTwoNote"></p>
<table id="gameUserTwoFields">
</table>
</div>
</div>
</div>
<hr />
<button id="gameSubmitLeft" disabled>Please wait...</button>
<button id="gameSubmitRight" disabled>Please wait...</button>
</section>
<section id="winner" hidden>
<h3>Winner</h3>
<p id="winnermessage">Congratulations, ...</p>
<div class="gridUser" id="winnerUser">
<img src="" id="winnerUserImage" width="128" height="128" />
<div>
<h3 id="winnerUserName"></h3>
<p id="winnerUserId"></p>
<p id="winnerUserNote"></p>
<table id="winnerUserFields">
</table>
</div>
</div>
<h3>Bracket</h3>
<div class="flexUsersVert" id="winnerusers">
</div>
<hr />
<button id="winnerPlayAgain">Play Again</button>
</section>
</main>
<section id="accessibility" hidden></section>
<script src="/scripts/accessibility.js"></script>
<script>
let game = {
USER_ID: "Abg3KCIlHi1Q2Gzx0y",
INSTANCE: "local.abtmtr.link"
};
</script>
<script src="./script.js"></script>
<script src="./scripts/game.js"></script>
</body>
</html>

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@ -0,0 +1,476 @@
function escapeHtml(unsafe)
{
return unsafe
.replace(/<\/?script\/?>/g, "")
.replace(/<\/?img\/?>/g, "")
.replace(/<\/?iframe\/?>/g, "")
.replace(/<\/?xml\/?>/g, "")
.replace(/<\/?audio\/?>/g, "")
.replace(/<\/?video\/?>/g, "")
.replace(/<\/?object\/?>/g, "");
}
const el_id_user = document.querySelector("#user");
const el_id_instance = document.querySelector("#instance");
const el_id_whoami = document.querySelector("#whoami");
const el_id_submitwhoamiFollowers = document.querySelector("#submitwhoami_followers");
const el_id_submitwhoamiFollowing = document.querySelector("#submitwhoami_following");
const el_id_errorwhoami = document.querySelector("#errorwhoami");
let gamemodeFollowers;
el_id_user.addEventListener("input", (e) => {
console.log(e);
// User types @ Chrome autofill
if (e.data === "@" || e.data === undefined) {
el_id_user.value =
el_id_user.value.replace(/@/gim, "");
el_id_instance.focus();
}
})
async function verify() {
const username = el_id_user.value.replace(/[^a-z0-9_]/gim, "");
const instance = el_id_instance.value.replace(/@/gim, "");
el_id_user.value = username;
el_id_instance.value = instance;
if (username.length < 1) return null;
if (instance.length < 1) return null;
let user_req;
try {
user_req = await fetch(`https://${instance}/api/v1/accounts/lookup?acct=${username}`);
} catch (err) {
return null;
}
const user_json = await user_req.json();
if (user_req.ok) return {
USER_ID: user_json.id,
INSTANCE: instance
};
else return null;
}
el_id_submitwhoamiFollowers.addEventListener("click", async (e) => {
el_id_errorwhoami.innerHTML = "";
const result = await verify();
if (result == null) {
el_id_errorwhoami.innerHTML = "Invalid user!";
return false;
}
game = {
...game,
...result
};
gamemodeFollowers = true;
getFollowers();
})
el_id_submitwhoamiFollowing.addEventListener("click", async (e) => {
el_id_errorwhoami.innerHTML = "";
const result = await verify();
if (result == null) {
el_id_errorwhoami.innerHTML = "Invalid user!";
return false;
}
game = {
...game,
...result
};
gamemodeFollowers = false;
getFollowing();
})
// Followers
const el_id_followers = document.querySelector("#followers");
const el_id_loadingfollowers = document.querySelector("#loadingfollowers");
const el_id_listfollowers = document.querySelector("#listfollowers");
const el_id_listfollowersvalues = document.querySelector("#listfollowersvalues");
const el_id_selectallfollowers = document.querySelector("#selectallfollowers");
const el_id_selectrandomfollowers = document.querySelector("#selectrandomfollowers");
const el_id_deselectrandomfollowers = document.querySelector("#deselectrandomfollowers");
const el_id_selectnofollowers = document.querySelector("#selectnofollowers");
const el_id_morefollowers = document.querySelector("#morefollowers");
const el_id_submitfollowers = document.querySelector("#submitfollowers");
let selectboxes = [];
let userList = [];
let lastId = "";
let selectedUsers = [];
function renderNameHTML(name, user) {
return escapeHtml(name).replace(/:([a-z0-9_-]+?):/gim, (m, p1) => {
const emoji = user.emojis.find(x => x.shortcode == p1);
if (emoji == null) return null;
return `<img src="${emoji.url}" width="16" height="16" title=":${emoji.shortcode}:" />`;
});
}
async function getFollowers(dontLoadNew = false) {
el_id_whoami.hidden = true;
el_id_followers.hidden = false;
el_id_submitfollowers.disabled = true;
el_id_morefollowers.disabled = true;
let res;
let out;
if (!dontLoadNew) {
el_id_loadingfollowers.innerHTML = `Retrieving followers... Please wait.`;
res = await fetch(`https://${game.INSTANCE}/api/v1/accounts/${game.USER_ID}/followers?limit=68${lastId.length > 0 ? `&max_id=${lastId}` : ""}`);
out = await res.json();
}
el_id_submitfollowers.disabled = false;
el_id_morefollowers.disabled = false;
if (dontLoadNew) return false;
if (out.length < 1) {
el_id_loadingfollowers.innerHTML = `No followers found.`;
return false;
}
el_id_listfollowers.hidden = false;
el_id_listfollowers.innerHTML += out.reduce((pv, cuser) => {
return pv + `<tr>
<td><input type="checkbox" class="follower_checkbox" checked /></td>
<td><img src="${cuser.avatar}" width="32" height="32" /></td>
<td class="followers_namelabel">
<a href="${cuser.url}" target="_blank">
${renderNameHTML(cuser.display_name, cuser)}
</a>
</td>
<td class="followers_namelabel">@${cuser.fqn}</td>
</tr>`
}, "");
userList.push(...out.map(user => ({
fqn: user.fqn,
avatar: user.avatar,
bot: user.bot,
created_at: user.created_at,
display_name: user.display_name,
emojis: user.emojis,
fields: user.fields,
id: user.id,
note: user.note,
username: user.url,
username: user.username
})));
lastId = userList.at(-1).id;
selectboxes = Array.from(el_id_listfollowers.querySelectorAll(".follower_checkbox"));
selectboxes.forEach(x => x.addEventListener("change", checkSelectedAmtFollowers));
checkSelectedAmtFollowers();
}
el_id_selectallfollowers.addEventListener("click", () => {
selectboxes.forEach(x => x.checked = true);
checkSelectedAmtFollowers();
})
el_id_selectrandomfollowers.addEventListener("click", () => {
const unselectedPick = selectboxes.filter(x => !x.checked);
const selected = unselectedPick[Math.floor(Math.random() * (unselectedPick.length - 1))];
if (selected == null) return;
selected.checked = true;
checkSelectedAmtFollowers();
})
el_id_deselectrandomfollowers.addEventListener("click", () => {
const selectedPick = selectboxes.filter(x => x.checked);
const selected = selectedPick[Math.floor(Math.random() * (selectedPick.length - 1))];
if (selected == null) return;
selected.checked = false;
checkSelectedAmtFollowers();
})
el_id_selectnofollowers.addEventListener("click", () => {
selectboxes.forEach(x => x.checked = false);
checkSelectedAmtFollowers();
})
el_id_morefollowers.addEventListener("click", () => getFollowers());
el_id_submitfollowers.addEventListener("click", () => {
console.log(selectedUsers);
selectboxes.forEach(({checked}, i) => {
if (checked) selectedUsers.push(userList.at(i));
});
if (selectedUsers.length < 2) {
selectedUsers = [];
el_id_loadingfollowers.innerHTML = `Selected user count is less than 2! (${selectboxes.filter(x => x.checked).length} selected)`;
return;
}
sortSelectedUsers();
})
function checkSelectedAmtFollowers() {
el_id_loadingfollowers.innerHTML = `${selectboxes.filter(x => x.checked).length} selected`;
}
// Following
const el_id_following = document.querySelector("#following");
const el_id_loadingfollowing = document.querySelector("#loadingfollowing");
const el_id_listfollowing = document.querySelector("#listfollowing");
const el_id_listfollowingvalues = document.querySelector("#listfollowingvalues");
const el_id_selectallfollowing = document.querySelector("#selectallfollowing");
const el_id_selectrandomfollowing = document.querySelector("#selectrandomfollowing");
const el_id_deselectrandomfollowing = document.querySelector("#deselectrandomfollowing");
const el_id_selectnofollowing = document.querySelector("#selectnofollowing");
const el_id_morefollowing = document.querySelector("#morefollowing");
const el_id_submitfollowing = document.querySelector("#submitfollowing");
async function getFollowing(dontLoadNew = false) {
el_id_whoami.hidden = true;
el_id_following.hidden = false;
el_id_submitfollowing.disabled = true;
el_id_morefollowing.disabled = true;
let res;
let out;
if (!dontLoadNew) {
el_id_loadingfollowing.innerHTML = `Retrieving following... Please wait.`;
res = await fetch(`https://${game.INSTANCE}/api/v1/accounts/${game.USER_ID}/following?limit=68${lastId.length > 0 ? `&max_id=${lastId}` : ""}`);
out = await res.json();
}
el_id_submitfollowing.disabled = false;
el_id_morefollowing.disabled = false;
if (dontLoadNew) return false;
if (out.length < 1) {
el_id_loadingfollowing.innerHTML = `No following found.`;
return false;
}
el_id_listfollowing.hidden = false;
el_id_listfollowing.innerHTML += out.reduce((pv, cuser) => {
return pv + `<tr>
<td><input type="checkbox" class="follower_checkbox" checked /></td>
<td><img src="${cuser.avatar}" width="32" height="32" /></td>
<td class="following_namelabel">
<a href="${cuser.url}" target="_blank">
${renderNameHTML(cuser.display_name, cuser)}
</a>
</td>
<td class="following_namelabel">@${cuser.fqn}</td>
</tr>`
}, "");
userList.push(...out.map(user => ({
fqn: user.fqn,
avatar: user.avatar,
bot: user.bot,
created_at: user.created_at,
display_name: user.display_name,
emojis: user.emojis,
fields: user.fields,
id: user.id,
note: user.note,
username: user.url,
username: user.username
})));
lastId = userList.at(-1).id;
selectboxes = Array.from(el_id_listfollowing.querySelectorAll(".follower_checkbox"));
selectboxes.forEach(x => x.addEventListener("change", checkSelectedAmtFollowing));
checkSelectedAmtFollowing();
}
el_id_selectallfollowing.addEventListener("click", () => {
selectboxes.forEach(x => x.checked = true);
checkSelectedAmtFollowing();
})
el_id_selectrandomfollowing.addEventListener("click", () => {
const unselectedPick = selectboxes.filter(x => !x.checked);
const selected = unselectedPick[Math.floor(Math.random() * (unselectedPick.length - 1))];
if (selected == null) return;
selected.checked = true;
checkSelectedAmtFollowing();
})
el_id_deselectrandomfollowing.addEventListener("click", () => {
const selectedPick = selectboxes.filter(x => x.checked);
const selected = selectedPick[Math.floor(Math.random() * (selectedPick.length - 1))];
if (selected == null) return;
selected.checked = false;
checkSelectedAmtFollowing();
})
el_id_selectnofollowing.addEventListener("click", () => {
selectboxes.forEach(x => x.checked = false);
checkSelectedAmtFollowing();
})
el_id_morefollowing.addEventListener("click", () => getFollowing());
el_id_submitfollowing.addEventListener("click", () => {
console.log(selectedUsers);
selectboxes.forEach(({checked}, i) => {
if (checked) selectedUsers.push(userList.at(i));
});
if (selectedUsers.length < 2) {
selectedUsers = [];
el_id_loadingfollowing.innerHTML = `Selected user count is less than 2! (${selectboxes.filter(x => x.checked).length} selected)`;
return;
}
sortSelectedUsers();
})
function checkSelectedAmtFollowing() {
el_id_loadingfollowing.innerHTML = `${selectboxes.filter(x => x.checked).length} selected`;
}
// Brackets
function shuf(array) {
var count = array.length,
randomnumber,
temp;
while (count) {
randomnumber = Math.random() * count-- | 0;
temp = array[count];
array[count] = array[randomnumber];
array[randomnumber] = temp
}
return array;
}
function chunk(arr, size) {
return Array.from({ length: Math.ceil(arr.length / size) }, (v, i) =>
arr.slice(i * size, i * size + size)
);
}
const el_id_game = document.querySelector("#game");
const el_id_gameUserOne = document.querySelector("#gameUserOne");
const el_id_gameUserOneImage = document.querySelector("#gameUserOneImage");
const el_id_gameUserOneName = document.querySelector("#gameUserOneName");
const el_id_gameUserOneId = document.querySelector("#gameUserOneId");
const el_id_gameUserOneNote = document.querySelector("#gameUserOneNote");
const el_id_gameUserOneFields = document.querySelector("#gameUserOneFields");
const el_id_gameUserTwo = document.querySelector("#gameUserTwo");
const el_id_gameUserTwoImage = document.querySelector("#gameUserTwoImage");
const el_id_gameUserTwoName = document.querySelector("#gameUserTwoName");
const el_id_gameUserTwoId = document.querySelector("#gameUserTwoId");
const el_id_gameUserTwoNote = document.querySelector("#gameUserTwoNote");
const el_id_gameUserTwoFields = document.querySelector("#gameUserTwoFields");
const el_id_gameSubmitLeft = document.querySelector("#gameSubmitLeft");
const el_id_gameSubmitRight = document.querySelector("#gameSubmitRight");
const el_id_gameBracketLevel = document.querySelector("#gameBracketLevel");
const el_id_gameBracketFight = document.querySelector("#gameBracketFight");
let state = [];
let curDepth = 0;
let curFight = 0;
function sortSelectedUsers() {
if (gamemodeFollowers)
el_id_followers.hidden = true;
else
el_id_following.hidden = true;
el_id_game.hidden = false;
state.push(chunk(shuf(selectedUsers), 2));
state.push([]);
prepareGameStage();
}
function prepareGameStage() {
el_id_gameSubmitLeft.disabled = true;
el_id_gameSubmitRight.disabled = true;
el_id_gameSubmitLeft.innerHTML = "Please wait...";
el_id_gameSubmitRight.innerHTML = "Please wait...";
el_id_gameUserOneImage.src = "";
el_id_gameUserTwoImage.src = "";
el_id_gameBracketLevel.innerHTML = "Bracket Level " + (curDepth + 1);
el_id_gameBracketFight.innerHTML = "Round " + (curFight + 1);
const curSubStage = state[curDepth][curFight];
el_id_gameUserOneImage.src = curSubStage[0].avatar;
el_id_gameUserOneName.innerHTML = renderNameHTML(escapeHtml(curSubStage[0].display_name), curSubStage[0]);
el_id_gameUserOneId.innerHTML = "@" + curSubStage[0].fqn;
el_id_gameUserOneNote.innerHTML = escapeHtml(curSubStage[0].note);
el_id_gameUserOneFields.innerHTML = curSubStage[0].fields.reduce((pv, fields) => pv + `<tr><td>${escapeHtml(fields.name)}</td><td>${escapeHtml(fields.value)}</td></tr>`, "");
el_id_gameUserTwoImage.src = curSubStage[1].avatar;
el_id_gameUserTwoName.innerHTML = renderNameHTML(escapeHtml(curSubStage[1].display_name), curSubStage[1]);
el_id_gameUserTwoId.innerHTML = "@" + curSubStage[1].fqn;
el_id_gameUserTwoNote.innerHTML = escapeHtml(curSubStage[1].note);
el_id_gameUserTwoFields.innerHTML = curSubStage[1].fields.reduce((pv, fields) => pv + `<tr><td>${escapeHtml(fields.name)}</td><td>${escapeHtml(fields.value)}</td></tr>`, "");
el_id_gameSubmitLeft.disabled = false;
el_id_gameSubmitRight.disabled = false;
el_id_gameSubmitLeft.innerHTML = "Pick " + "@" + curSubStage[0].fqn;
el_id_gameSubmitRight.innerHTML = "Pick " + "@" + curSubStage[1].fqn;
}
function addNewThingy(thingy) {
if (state[curDepth + 1] == null) state.push([]);
if (curFight % 2 == 0)
state[curDepth + 1][Math.floor(curFight / 2)] = [];
state[curDepth + 1][Math.floor(curFight / 2)].push(thingy);
}
el_id_gameSubmitLeft.addEventListener("click", () => {
addNewThingy(state[curDepth][curFight][0]);
nextStage();
})
el_id_gameSubmitRight.addEventListener("click", () => {
addNewThingy(state[curDepth][curFight][1]);
nextStage();
})
function nextStage() {
if (curFight >= state[curDepth].length - 1) {
curDepth++;
curFight = 0;
} else curFight++;
console.log(state, curFight, curDepth);
if (state[curDepth][curFight].length < 2) {
if (state[curDepth].length < 2) {
endGame();
return;
}
addNewThingy(state[curDepth][curFight][0]);
curDepth++;
curFight = 0;
}
prepareGameStage();
}
// End
const el_id_winner = document.querySelector("#winner");
const el_id_winnerUser = document.querySelector("#winnerUser");
const el_id_winnerUserImage = document.querySelector("#winnerUserImage");
const el_id_winnerUserName = document.querySelector("#winnerUserName");
const el_id_winnerUserId = document.querySelector("#winnerUserId");
const el_id_winnerUserNote = document.querySelector("#winnerUserNote");
const el_id_winnerUserFields = document.querySelector("#winnerUserFields");
const el_id_winnermessage = document.querySelector("#winnermessage");
const el_id_winnerusers = document.querySelector("#winnerusers");
const el_id_winnerPlayAgain = document.querySelector("#winnerPlayAgain");
function endGame() {
el_id_game.hidden = true;
el_id_winner.hidden = false;
const winningPlayer = state[curDepth][curFight][0];
el_id_winnerUserImage.src = winningPlayer.avatar;
el_id_winnerUserName.innerHTML = renderNameHTML(escapeHtml(winningPlayer.display_name), winningPlayer);
el_id_winnerUserId.innerHTML = "@" + winningPlayer.fqn;
el_id_winnerUserNote.innerHTML = escapeHtml(winningPlayer.note);
el_id_winnerUserFields.innerHTML = winningPlayer.fields.reduce((pv, fields) => pv + `<tr><td>${escapeHtml(fields.name)}</td><td>${escapeHtml(fields.value)}</td></tr>`, "");
el_id_winnermessage.innerHTML = `Congratulations, ${renderNameHTML(escapeHtml(winningPlayer.display_name), winningPlayer)}! You won the bracket!`;
el_id_winnerusers.innerHTML = `<div>${state.reduce((pv, cs) => {
return pv + `<div class="flexUser">${cs.reduce((pvus, cus) => {
return pvus + cus.reduce((pvu, cu) => {
return pvu + `<div class="flexUserUser">
<img src="${cu.avatar}" width="64" height="64" />
<h3>${renderNameHTML(escapeHtml(cu.display_name), cu)}</h3>
<p>@${cu.fqn}</p>
</div>`
}, "")
}, "")}</div>`
}, "")}</div>`
}
el_id_winnerPlayAgain.addEventListener("click", (x) => {
el_id_winner.hidden = true;
state = [];
selectedUsers = [];
curDepth = 0;
curFight = 0;
if (gamemodeFollowers)
getFollowers(true);
else
getFollowing(true);
})

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@ -0,0 +1,78 @@
.userinstance {
border: 0;
margin: 0;
padding: 0;
vertical-align: middle;
}
.userinputbox {
border: var(--border-width) var(--border-style) var(--border-color);
border-radius: var(--border-radius);
padding-inline: 0.25em;
padding-block: 0.25em;
}
.userinputbox * {
vertical-align: 0%;
}
#listfollowers, #listfollowing {
display: inline-block;
position: relative;
width: 100%;
max-height: 31.25em;
overflow:auto;
}
#listfollowers #listfollowersvalues,
#listfollowing #listfollowingvalues {
position: sticky;
top: 0;
background-color: var(--background-color);
}
.followers_namelabel,
.following_namelabel {
max-width: 20em;
}
.gridUser {
display: grid;
grid-template-columns: 128px auto;
overflow: auto;
gap: 0.5em;
}
.gridUsersVert {
display: grid;
overflow: auto;
gap: 0.5em;
}
.flexUsersVert {
display: flex;
flex-direction: column;
align-items: safe center;
overflow: auto;
gap: 0.5em;
}
.flexUser {
display: flex;
flex-wrap: nowrap;
justify-content: space-evenly;
width: 100%;
gap: 0.5em;
}
.flexUserUser {
text-align: center;
width: 256px;
min-width: 256px;
overflow: hidden;
word-wrap: break-word;
}
.flexUserUser * {
word-wrap: break-word;
}

View file

@ -5,6 +5,20 @@
"normalize": "#808080" "normalize": "#808080"
}, },
"items": [ "items": [
{
"name": "Fediverse Madness",
"date": 1710804730000,
"description": [
"A March Madness style bracket-based competition for the entities on the Fediverse.",
"Compate your friends! Have a meltdown-sized crisis over who you like more!",
"This project will make you do it.",
"SERIOUS TRIGGER WARNING: uncomfortable comparisons."
],
"url": "/projects/item/fediverse-madness/",
"tags": [
"normalize"
]
},
{ {
"name": "LastFMDownloader", "name": "LastFMDownloader",
"date": 1708382160000, "date": 1708382160000,